Sunday, April 28, 2013

Dragonmaze first thoughts

So the prerelease is half over. Here are my thoughts so far on the format.

Its slow. I got away with my curve starting at 4 and had almost no issues wrecking aggro decks. The abundance of pillarfield oxen at common with great abilities turns the format into a massive board stall. The white one in particular that makes a 2/2 knight creates a stalled state on its own. The green one's 7 life gives you plenty of breathing room, and the red one's threaten effect will just flat out end games. Drawing a card (blue) and killing another creature (black) are nothing to scoff at either. All of them are absolutely insane and single handily hold down the fort the moment they hit play.

Seven drops are playable. Trolstani's Summoner is by far one of the biggest limited bombs of the set. Creating 10 power on the board with the ability to populate more should almost always be good game. Horncaller's chant? Maindeck. It feels like a slightly faster Rise of the Eldrazi format in this respect. Plenty of ramp, lots of good removal and big fatties.

Overall I feel like the full draft format will be one of the best limited formats we've had in years. It will be slow, methodical and skill intensive. Finally putting the power back into better players hands in a limited format. No more losing to Skullcrack kid because he curved out perfectly and you sputtered. No more, "oops I won".

I look forward to the format.

No comments:

Post a Comment